MEDIA 212
Video Games: Theory and Culture
Description
A study of video games as a new media form situated in the broader context of media theory and history. Considers video gaming as an industry, as a leisure activity, and as a site of aesthetic and narrative innovation. The course examines what makes video games a distinctive media form.
For full course information see the Digital Course Outline.
Digital Course Outlines for 2025 will be refreshed around November/December.
Availability 2025
Not taught in 2025
Lecturer(s)
TBA
Points
MEDIA 212: 15 points
Prerequisites
15 points at Stage I in Media and Screen Studies and 30 points passed, or 30 points in Communication
Restrictions
MEDIA 328