MEDIA 212

Video Games: Theory and Culture


Description

A study of video games as a new media form situated in the broader context of media theory and history. Considers video gaming as an industry, as a leisure activity, and as a site of aesthetic and narrative innovation. The course examines what makes video games a distinctive media form.

For full course information see the Digital Course Outline.

Digital Course Outlines for 2025 will be refreshed around November/December.

Availability 2025

Not taught in 2025

Lecturer(s)

TBA

Points

MEDIA 212: 15 points

Prerequisites

15 points at Stage I in Media and Screen Studies and 30 points passed, or 30 points in Communication

Restrictions

MEDIA 328