Video Games: Theory and Culture
A study of video games as a new media form situated in the broader context of media theory and history. Considers video gaming as an industry, as a leisure activity, and as a site of aesthetic and narrative innovation. The course examines what makes video games a distinctive media form.
For full course information see the Digital Course Outline for MEDIA 212.
Digital Course Outlines are refreshed in November for the following year. Digital Course Outlines for courses to be offered for the first time may be published slightly later.
Coordinator(s) Dr Allan Cameron
MEDIA 212: 15 points
15 points from COMMS 100, 104, FTVMS 100, 101, 110, MEDIA 101 and 45 points in BA courses
FTVMS 212, FTVMS 328, MEDIA 328