MEDIA 212

Video Games: Theory and Culture


Description

A study of video games as a new media form situated in the broader context of media theory and history. Considers video gaming as an industry, as a leisure activity, and as a site of aesthetic and narrative innovation. The course examines what makes video games a distinctive media form.

For full course information see the Digital Course Outline. 

Digital Course Outlines are refreshed in November for the following year. Digital Course Outlines for courses to be offered for the first time may be published slightly later.

Availability 2024

Semester 1

Lecturer(s)

TBA

Points

MEDIA 212: 15 points

Prerequisites

15 points at Stage I in Media and Screen Studies and 30 points passed, or 30 points in Communication

Restrictions

MEDIA 328